Changed the Illumination Panel in the VrayMaterial in "OGL Textures" (the unusefull Cinema GI settings are gone). Added Color coded icon to better visualize the VrayBridge tags New Fine tuned GI Presets. Fixed OGL transparency (now in OGL the tarnsparency is set to 50% regardless the transparency amount of the material).
Added Adaptation Only option in the VrayBridge Color Mapping panel. Added Adaptive DMC Threshold parameter in the VrayBridge Antialiasing panel. Changelog: 1.02 Added Hair polygon shader support (from Hair module). 3) Fixed Spot light cone angle and penumbra angle to conform to Cinema spot light render 4) Fixed multiple render settings bug Changelog: 1.03 Fixed the bug on the DMC AA that always set to 0.0 the threshold. 2) Some optimizations Changelog: 1.04 1) Added Shadow color parameter in the VrayLight tag 2) Fixed Photometric lights (now there's perfect values conversion from the various photometric units) for even more realistic light diffusion. CHANGES FROM 1.01 TO 1.05 Changelog: 1.05 1) Fixed Infinite light behaviour, now can effectively use the intensity parameter both from Cinema's light panel and the VrayLight tag. For those who dont want long explanations, here also a short desription -) : It�s good it�s fast it�s stable. its is also a very, very stable application. The huge success of vray might be a combination of wonderful GI light-distribution at unbeaten speed (also for GI animation), solid, high quality shaders, very nice antialiasing and a very intelligent but yet easy workflow. Feature film productions, multi-million dollar game productions have trusted their visuals to VRay. After its enourmous success on the market V-Ray has become also the renderer of choice in big production studios accross the world. almost the whole architectural Visualization business changed to Vray over the last years and the trend is ongoing, but not only architects, also product designer and other areas jumped on the train. Vray is one of the very high end available render systems out there. This lecture will provide artists with a wonderful foundation in V-ray, and enable them to push their work to a new level.Vray is one of the very high end available render systems out there. Stephen explains why certain decisions were made, what techniques were used, and how they relate to different chapters in the series.
There is also a making-of, discussing the techniques used with Maya, V-Ray, and Nuke to create the cover image.
Topics include the V-Ray, Blend, Car Paint, Two-Sided, Hair, SSS and Skin Materials as well as Displacement, Global Illumination, Render Elements, Proxies, Physical Camera, and effective usage of the Adaptive DMC. There is also an in-depth discussion on general workflow techniques that will be useful for all levels of artists, and are directly related to how Stephen works in production. All major aspects of V-Ray will be covered, starting with the fundamentals of how V-Ray integrates into Maya, linear workflow and color management, render settings, lights, materials, new features of vray 3 and 3.1, xgen integration, and more. In this lecture, CG Supervisor Stehen DeLalla gives a thorough introduction to V-Ray for Maya.