This counter can be used as a mixup option for her recovery since she can use it to move toward the ledge and make whatever attack the opponent uses to edge guard her miss. If a projectile attack hits her during the move, it will simply pass through her, and allow her to act out of it. The drawbacks to using this move is that Elma is vulnerable a bit at the start of the move, and very vulnerable at the end if her counter isn’t activated. During this time, she is intangible, and if an opponent attacks her, they will slow down a bit, and Elma will be able retaliate with whatever attack the player wants. Elma will slowly walk forward, even in the air, for about 3 seconds. Keep in mind that Elma will reload her Dual Guns after each use of the move, and while you can hold down the button to fire for longer she will have to reload after about 3 seconds of shooting.Įlma’s Side Special is her signature Dual Guns Art: Ghost Factory. Elma can walk back and forth while firing as well, allowing her to tack on a bit of extra damage if she hits. This is a projectile attack with decent range, and has a bit of hit stun. When you don’t have a Soul Voice triggered, Elma will fire her Dual Guns straight forward. It’s worth noting that she doesn’t get TP from landing her Soul Voices only by succeeding the button prompt.Įlma’s simplest special move is her Neutral Special: Dual Guns. When Elma calls in a Soul Voice, she does point forward, so the activation is not completely independent from her, however, she doesn’t linger in her pose for long, so she can act quickly afterward. This Soul Voice summons Lin, who uses Shield Wall, causing Elma to take less damage for a bit, and reinforcing her shield. Performing these actions without being attacked resets the streak. It triggers when she uses Killing Machine (only triggers if the buff is successful), or when she spot dodges, air dodges, dodge rolls, or uses Ghost Factory to dodge three consecutive attacks. Consider it her comeback mechanic since TP by itself doesn’t really act as one.Įlma’s final effect is the Aura Soul Voice. This Soul Voice calls in Cross, who uses Last Stand, which boosts Elma’s TP by 1/3. It only triggers in normal matches when she reaches 100+%, but it will also trigger during boss fights when the boss loses 50% of its HP. at high percents.Įlma’s third effect is the Buff Soul Voice. The attack also has high knockback, so it can K.O. The projectiles have a short range, but are fired diagonally upward, making the attack a decent anti-air. This Soul Voice calls in Lin, who uses Fire Carnival, a volley of missile projectiles that explode upon impact. This is triggered when Elma’s first attack in a stock is a normal attack that uses the dual guns, or is her Neutral Special: Dual Guns, or after landing a throw.
Visually, this attack is similar to Bayonetta’s Witch Twist, and if it hits, Elma gets a free combo off of it.Įlma’s next effect is the Ranged Soul Voice.
The Melee Soul Voice calls in Cross, who appears in front of Elma, and uses Tornado Blade, a jumping, spinning slash with their longsword. It is triggered when Elma’s first attack in a stock is a normal attack that uses the Dual Swords, is one of the Special Moves that requires TP, when she lands a sweetspot, when she breaks an opponent’s shield, and after K.O.’ing an opponent.
The first and most common effect is the Melee Soul Voice. Let’s go more in depth on the Soul Voices first.Įlma’s Soul Voices can have four different effects, and can be triggered in many different ways.
Doing so uses up the Soul Voice, so you must activate another one to use it again. While a Soul Voice is active, Elma can use her Neutral Special to call Cross or Lin to aid her in battle. If you time it right, she will use a Soul Voice, and gain a bit of TP. To start with, Elma will have 1/3 of her max TP.Įlma’s Neutral Special is normally a move called Dual Guns, but after certain actions, a prompt to press the Special Move button will occur. When her TP gauge is full, she can enter a state called Overdrive, which allows her to cancel her attacks into other attacks. She gains TP when attacking opponents, with some attacks giving her more TP than others. She needs TP to use her Side, Up, and Down Special Moves. TP is a resource indicated by a meter on Elma’s HUD. Her second jump, and short hop are not affected by this.Īside from her jump, Elma has two overarching mechanics: Soul Voices and TP. While moving around normally, her jump is a normal height, but while dashing, her jump is slightly higher than Falco’s. Elma’s initial jump height is affected by her velocity.